MajorMUD Wiki

Silvermere Graveyard / Crypt

First you need to find the tomb in the graveyard north-east of Silvermere. To get there from the graveyard entrance head east, east, and then north.

Map


First Level Crypt                Second Level Crypt             Third Level Crypt

             ▼                            ▲                             Q
             |                            |                             |
       #--#--#--#--#                      #                    #--#--#--#--#--#--#
       |     |     |                     / \                            |
       #     #     #                    #   #                  #--#--#--#--#--#--#
       |     |     |                     \ /                            |
       #     #     #                #     #     #                       #
       |     |     |                |    / \    |                       |
       #     #     #                #   #   #   #                    #--#--#
       |     |     |               / \ /     \ / \                   |     |
       #--#--#--#--#           #--#   #       #   #--#               #     #
             |                     \ /         \ /                   |     |
             #                      #           #                    #--#--#
             |                       \         /                        |
             #                        #   #   #                         #
             |                         \ / \ /                          |
             #                    #     #   #     #                     #
             |                    |      \ /      |                     |
       #--#--#--#--#              #       @       #                     #
       |     |     |              |       |       |                     |
       #     #     #              #       #       #                     ▲
       |     |     |               \     /|\     /
       #     #     #                #   # # #   #           ┌──────────────────────────
       |     |     |                 \ /  |  \ /            │  ▲ = Up / ▼ = Down
       L     #     L                  #   #   #             │  @ = Statue
                                          |                 │  L = Lever
                                          ▼                 │  Q = Quest Area Door

Crypt, First Level

Then head down the stairs and go north till you hit a 4-way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly with PULL LEVER and then come back to the intersection.

Then run all the way north until you find a secret passage. Go north then down.

Crypt, Second Level

In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue.

At the statue, PUSH BUTTON and go south till you hit the stairs. Go down.

Crypt, Third Level

Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.

You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (with use bone key north), or pick the lock (with pick north) if you can, then open north to open the door and head north.

Quest Area

This is the quest area. There are no monsters in this large room, so its safe to rest.

You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.[1]

Notes

If you are a keen observer you will notice that along the path to your spirit trainer there are traps set. If your trap skill is high enough you can search the exit directions, search west for example, to detect and then disarm, disarm trap west for example, the traps before you set them off. This will save you a lot of heartache and time (spent resting it all back) on the way there.

Quest Rewards

 

Class Level Item Type Dmg Speed Str AC Acc BS
Acc
Enc Limit Abilities
Bard 10 jeweled main gauche armour n/a n/a n/a 5/0.0 0 0 40 1 Magical +3
Quality +50
BS Min Damage +5
Crits +5
Mystic 10 clawed gloves armour n/a n/a n/a 3/0.0 0 0 50 1 Magical +3
Punch Damage +3
Kai Regen +150%
Witchunter 10 mithril cutlass 1H Sharp 8-20 1550 45 2.0 5 0 10 1 Quality +50
Magic Resist +5
Casts: sharp blade 10%
(Damage 2, Spell Casting -10, Accuracy -3 for 5 rounds)
Warrior 10 golden battleaxe 1H Sharp 8-21 1500 60 2.0 5 -10 130 1 Magical +2
Quality +50
Room Illumination +100
Casts: rip 5%
(Damage 2 to 4, Affects Living Only, for 8 rounds)
Warlock 10 flametongue 1H Sharp 4-18 1300 45 2.0 6 0 10 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Room Illumination +200
Casts: flame hits %100
(Damage 1-3)
Ninja 10 ebony ninjato 1H Sharp 5-20 1200 40 2.0 6 1 75 1 Magical +2
Quality +50
Stealth +5
Missionary 10 jeweled scimitar 1H Sharp 5-20 1200 40 2.0 6 15 80 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Gypsy 10 silver rapier 1H Sharp 6-19 1200 40 2.0 1 20 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Casts: bright blade 5%
(BlindUser +100, AC -5, Accuracy -8, for 2 rounds)
Thief 10 crystal shortsword 1H Sharp 5-16 100 25 2.0 1 15 60 1 Magical +2
Quality +50
BS Max Damage +10
BS Min Damage +5
Traps +10
Picklocks +10
Druid 10 darkwood staff 2H Blunt 5-18 1300 40 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: entangle 10%
(HoldPerson +100, for 4 rounds)
Paladin 10 shimmering greatsword 2H Sharp 8-25 2000 45 2.0 8 No 90 1 Magical +2
Quality +50
Casts: sword major bless 40%
(Accuracy +10, for 60 rounds)
Casts: silvery mace 40%
(Damage 1 to 3)
Ranger 10 witchwood spear 2H Sharp 6-22 1400 45 2.0 6 -10 10 1 Magical +2
Magic Resist +5
Spell Casting +1
Mana Regen +5%
Casts: entangle 5%
(HoldPerson +100, for 4 rounds)
Priest 10 platinum mace 1H Blunt 5-16 1200 45 2.0 12 0 120 1 Magical +2
Quality +50
Mana Regen +15%
Spell Casting +3
Recharge +10
Uses: 3x/day
Casts: heal
(1 to 20 hps)
Cleric 10 black flail 1H Blunt 7-22 1700 70 2 6 No 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Uses: 10x/day
Casts: iron faith
(Magic Resist +0+(0.5*Level) to 10+(0.5*Level), for 30 rounds)
Mage 10 obsidian runestaff 2H Blunt 5-18 1200 30 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: burning death
(Damage 5+(1*Level) to 10+(2*Level), Evil in Combat)

Notes

From MudVille:
The Weapons Quest
All characters must complete this quest if they want to try for their quest weapon. You can avoid this by training at one of the other trainers. Each class has its own trail of torture - some harder than others.
 

  1. Go into the crypt in the Graveyard
  2. Go down to the bottom level, kill the mummy and take the key
  3. Open and go through the north door
  4. Try all the doors in the following hallway until you are allowed in one
  5. Follow the path, killing everything until you reach your quest spirit.
  6. If you are a priest, missionary, cleric or paladin, don't pull the lever, you can't get the treasure, so don't try. Go the other way and help the little girl.
  7. At your quest spirit you may train to level 11 if you have the experience you need, and receive your class's quest weapon if it has not already been taken

From MudCentral:

First go into the tomb in the graveyard (e, e, n of entrance), go down the stairs and go north till you hit a 4 way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly and come back to the intersection. Then run north all the way and you will find a secret passage. Go n then d. In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue. PUSH BUTTON here and go south till you hit the stairs. Go down. Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.

You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (or pick the lock if you can) to go north. This is the quest area. There are no monsters in this large room, so its safe to rest. You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.