The first quest is available for all classes and alignments at level 10.
greet hooded
ask hooded quest
Jorah
in the Blue Tower (Darkwood Forest)
ask jorah gaal
ask jorah teleport
(This teleports you to the grey lord)Grey Lord
ask grey missions
ask grey code word
ask grey teleport
(This teleports you back to Silvermere Town Square)commander markus
in the Dragon Teeth Hills (Black Mountains)
ask markus festus
ask grey box
chancellor annora
in the monastary (Rocky Trail)
ask annora festus
ask grey return
(You receive your reward)ask grey teleport
(To teleport back to Silvermere Town Square)150,000 experience and a black and white serpent ring
black and white serpent ring
Worn: Finger
Armr Type: Natural
Level: 10
Enc: 25
AC/DR: 1/0
Acc: 0
Crits: 0
Abilities: HPRegen +35, NeutralOnly, LoyalItem, Alter HP +10, MaxMana +10
The second quest is available for all classes and alignments at level 20.
beholder
in the Ancient Ruins and collect the eye of the beholder
dragon carving
dragon carving
is located off an exit you cannot see (in the ancient ruins) unless you read the room description and see the alleyinsert white fang
insert black fang
insert green fang
insert blue fang
insert red fang
dragon key
(it just shows up in your inventory)dragon key
to open the door to your west.chrome key
(or pick the lock) from to Basilisk
move painting
then go west and south and you will see a secret passage now open to the eastbeholders
room, kill it and collect the eye of the beholder
grey lord
Jorah
in the blue tower
ask jorah teleport
grey lord
eye of the beholder
to the grey lord
ask grey return
You will receive 2,000,000 experience and a class specific status enhancment.
Class | Status Enhancement |
---|---|
Warrior | +1 max damage |
Witchunter | +1 max damage |
Paladin | +1 max damage |
Mystic | +1 max damage |
Cleric | +1 AC, +6 mana |
Warlock | +1 AC, +6 mana |
Priest | +1 SC, +10 mana |
Mage | +1 SC, +10 mana |
Druid | +1 SC, +10 mana |
Missionary | +4 mana, +6 bs min/max, +1 stealth |
Bard | +4 mana, +6 bs min/max, +1 stealth |
Gypsy | +4 mana, +6 bs min/max, +1 stealth |
Ninja | +10 bs min/max, +2 stealth |
Thief | +10 bs min/max, +2 stealth |
Ranger | +10 bs min/max, +2 stealth |
pray
gnome inventor
in the Gnome Village and obtain a gnomish fish-helm
ask gnome helm
water spirit
in the Frozen Cavern (Equip thegnomish fish-helm
before going here)
ask water tear
Kai Master
(need climbing harness)Gemstone Juggernaut
(need mine pass)Efreeti
(need magma amulet or phoenix feather)overgrown shrine
in the Misty Valley
summon avatar
ask grey reward
You will receive 7,500,000 experience and a chest to open.
The fourth quest is available for all classes and alignments at level 40.
Visit the grey lord
ask grey missions
Goto the Lost City (normal method or sys go lost
if you have sys powers)
Take the megamud path Volcano -> Aged Earth Dragon Entrance
and kill it to proceed.
Everyone in party needs either a
phoenix feather
ormagma amulet
Next steps depends on your availability of keys.
polished key
take MegaMUD path straight to the Dark Phoenix
polished key
, take path to Red Demonling
and collect one.You need a
red rock key
to get to theRed Demonling
, if you don't have one you will need to loop the volcano west or east loops and kill mobs until one drops.
feathered key
which drops from the giant efreeti
's right outside the Dark Phoenix
door.Use the feathered key
to open the Dark Phoenix
door, go in, and kill it.
Be sure to not have too many spell buffs applied or it's possible you'll miss the phoenix death spell (miss getting the necessary quest flag)
Return to the grey lord
ask grey destroyed
You will receive 30,000,000 experience and a class specific cloak.
Class | Cloak | Abilities |
---|---|---|
Warrior | hero's tabard |
xxxxxx |
Witchunter | inquisitor's cloak |
xxxxxx |
Paladin | firebrand cape |
xxxxxx |
Cleric | cloak of faith |
xxxxxx |
Priest | folds of worship |
xxxxxx |
Missionary | faith keeper |
xxxxxx |
Ninja | death's shadow |
xxxxxx |
Thief | blacknight |
xxxxxx |
Bard | lyrist's companion |
xxxxxx |
Gypsy | shawl of fortune |
xxxxxx |
Warlock | tails of battle |
xxxxxx |
Mage | runed cape |
xxxxxx |
Druid | leafwoven cloak |
xxxxxx |
Ranger | mantle of the woodsman |
xxxxxx |
Mystic | peasant cloak |
xxxxxx |
(http://www.mudinfo.net/viewtopic.php?p=22#p22)
From MMB:
Kill Zanathus the Lich. If at ALL possible, have a warrior with the ruby-encrusted bracers to keep him stunned for 2 rounds. Beware, three things:
1. The ruby bracers will hit another party in the room
2. The lich has an instant death spell
3. The lich has a room effect drain spell that does upto 450. This is the fun part though: MR does not effect drains. So there's absolutely no defense. Most lich parties have at least 12 people, so he'll likely be unwounded if he gets off a necromantic storm.
From MudCentral:
Generic Order:
or
Directions to Rotting Beholder
library directions from the first room after the gate,
n, n, n, n, n, n, n, n, n, d (even though there is no exit),
n, n, e , n, n, sw (even though there is no exit) and there's the rotted beholder.
PS: I'll let you all figure out how to get out..
Demandred
on the e, n, n, sw (there could be one more east and one more n) not at my
comp to check it right now, but i think thats it...
Walk Through
ask the missions The Grey Lord grows silent for a few moments, until finally his voice echoes in your head. "We face a grave time before us Champion of Balance. The tangled web this dark mage weaves has enveloped almost all of my agents into various tasks. He truly knows our workings to well I fear." He lets out a long sigh of frustration before continuing. "It would appear I once again depend upon you to further our cause in this matter, nothing has been found out concerning this dark one or his insidious plans, but that is of no matter since either way him, and they, must be stopped. All avenues of knowledge have been depleted, save one. Long ago there was a library that housed the greatest works of that time, alas the way to that place has been cut off by some dark force. I do not think it a coincidence. Find now a way to this library in the town of Arlysia, speak to whoever you can, be it someone who has traveled far, or those who rely on fortune to find their way. Whatever it takes you must find this library and return to me with whatever KNOWLEDGE you have learned." The neutral lord then turns his thoughts inward and speaks no more.
*** Find Ancient Gypsy Woman *** ask wom grey lord
The gypsy woman gazes at you, "So you know of the Grey Lord..." You tell her of the mission you have been sent on and the help you were told you would receive. The gypsy woman nods her head, "True I am indebted to the Grey Lord, though it is for a favour before we walked the thin line of Neutrality. Very well, as you represent the Grey Lord, you shall even the scales. What he asks is no easy task and so, to truly even our balance, another favor must be done for me, and it is you that must carry it out." She pauses for a moment and begins a slow chant, she abruptly claps her hands and a fog appears showing you an image. The image is that of a aging man in fine clothes, with a look of animal terror on his face. You notice that his eyes twitch with unusual agility, and it almost seems like they bulge into clusters at times. The gypsy's aged voice returns you from the image. "That is the shell of the Mayor of Arlysia, he was once a man of nobility, but the disease that has befallen this land has effected him as well, he does not know it but something has infused him with a horrid abomination of undeath, an Arachnigoth. A spider of great unholy power that is soon about to come forth from it's shell and devour the souls of the crippled town", a look of sadness flashes across her wrinkled face, "He was always a fair man to me and my people, he does not deserve such an end. To draw out the beast you must slay the mayor." This causes her a pause, and she continues again, "I also require that you bring back one pile of it's spectral webbing that it will surely drop upon it's death. Return this WEBBING to me, and we shall get to the business of the dark power that threatens the balance we must protect."
*** Kill the Mayor Of Arlysia, and collect 1 webbing ***
ask wom webbing
The gypsy gazes at you, a look of despair in her milky eyes... You give the webbing to the old gypsy. The wise woman nods her head slowly, "I thank you for completion of this task traveler, and now to business we shall begin." Again the gypsy pauses, and with a clap of her hands a cloud appears from thin air. Inside the cloud you see a tumultuous lake, huge waves tossing back and forth. Suddenly an island comes into view, a creation of horror, and dark island with a fortress of bones within the center. The gypsy begins her tale, "You are viewing what was the Crystal Lake, and the island that lies in the center of it. While I still am researching I have determined the resident within is the source of all our troubles, the island became this almost a year ago, after the disappearance of he who was called Valion Darkbane. Events seem to unfold that show the one called Zanthus is about to return, and the prophecy of plague is about to occur, most likely at the same time." Without warning the cloud explodes with a loud flash, the stench of death is thick in the air. You can tell the woman did not expect this as she rubs her hands in silent agony. "It would seem my crying has been caught by our watery neighbor, it is of no matter." She continues with her tale, "I was but a young giorvan when Zanthus himself was banished, but I clearly remember the events there after, one who was called Helvectus, a young farmer's boy at the time, but it became very clear that Zanthus had dug his claws into that boys soul." The ancient shakes her head sadly, "Helvectus followed in his master's footsteps and learned all he could when it came to death and dark arts. He joined the library and became known to have strange habits, which eventually lead to his banishment." Her face seems to drift off into a vision of long ago, but she quickly recovers. "This is merely speculation on my part but it is my belief that Helvectus is he within the island of bone, and he is attempting to join his master by bringing about his prophecy, and enacting his own, the prophecy of plague. Your next task now i s one of peril, but necessary." Another cloud appears and shows a horrific abomination, a massive black tree with humanoid limbs hanging from all branches. "The Hanging Tree as it is called, once it was used for justice, but now it has been corrupted, you must slay the creation of evil, and take it's wicked heart from it. I wish only to see it, but you must ultimately take it to the old hermit that guards the library of Arlysia, inside the library you will find more answers. Come back when you have the HEART." The cloud vanishes and she lies back, exhausted from her story.
*** Kill the Hanging Tree ***
A mammoth crack appears in the center of the perversion of nature and it falls over, splitting in two. A great gush of blackness floods out from both open ends, causing rot and decay to assault your nostrils like a battering ram. You identify a filthy black piece of wood in the bottom half of the tree that appears to be the heart which you were sent to recover. Grabbing onto it, it seems unusually warm and splatters the foul midnight fluid all over your hands. With all your strength you rip it free of the stump, and a final death wail is uttered by the tree.
*** Now Return to Gypsy Woman ***
ask wom heart
Noticing her wagon seems more messy then when you left it, you shake the ancient gypsy woman, she doesn't seem responsive... With a great pounding force you are struck with the realization that the gypsy woman has been attacked! You check for signs of life, and a shallow rattle escapes her ribcage, showing her still breathing. It is evident whoever did this had sinister plans in mind, most likely whoever is on the island. You decide you must take the artifact of evil to the hermit with great haste.
*** Find Old Hermit ***
ask old gift
The hermit gives you a leer... The old man lets out a wicked cackle as you hand him his gift. The old man clutches his gift greedily, and hands you a jagged bone key, "With this ye may open the door to the library." His old eyes suddenly alight with mischief and he grins, saying "Consider ye warned that the place is not the great monument of knowledge and peace it once was." With a final cackle the hermit tells you, "Be sure to stay out of the Inner Sanctum, people tend to get cranky if you be disturbing them in there." Lastly he adds, "Should you ever misplace your key, you may remind me of this, and I may happen to have another on me."
*** Now Kill Rotting Beholder ***
*** Now Talk to Old Man (Maxmillion) ***
ask old prophecy
Maxmillion nods his head, "It is a curse of many names that all take the same path. The one who invokes the prophecy becomes a terrible creation of dark power. One who corrupts the balance and destroys all around him." He gives you a strange cackle with a toothy grin. "It's very simple really, and only a matter of time." He takes a deep breath and closes his eyes. He seems to meditate before he begins, "Long ago I was under the tutelage of a mad man by the name of . He was obsessed with this very rite. Unfortunately I learned as much as him and thus caused my downfall for his dark apprentice has captured me and held me here so that he may know the steps. I speak this freely because I have given up hope that anything else can be done, and so I begin. Through the use of blackest magic he can begin a transformation of himself which causes a loss of the natural body and devouring of his spirit. As you may guess he becomes a shell of undeath. Someone who belongs no more to the land of living or death. This shell still leaves most of his mind intact but as always insanity sets in when one fools with their own mortality. Using the heart of a dead monster of great evil he opens a link between himself and the negative planes, which becomes the source of his dark power, for the plane is infinite in evil and death. The heart is placed within a container of some sort, so that it stays living even in death." The old man starts to wheeze. "Once in this form he has power over the souls of his enemies, with a finger he can blot them from existance, with a wave he can drain their life, with a sweep he can destroy an entire town. There is no thing against him which can sto p his power, he will become a diety of death and death shall walk the land as soldiers of his blasphemous army." He begins to look very somber. "The full prophecy is one man shall invoke the rite, and he shall become as death, and he will link a dark fold to the realm and all shall be vanquished by him." You can tell the story has taken alot out of him and his aged skin stretched like dried papyrus over his bones, turns starkly pale as he slumps to the ground. Finally he gasps out in ragged breaths "Take...tongue and eye...go...island...shall find...seek...stop him...shall come again."
ask old portal
He begins to shake as his hands move in mystical patterns, a sliver of darkness appears in the air and begins to grow, the room seems to shake and then, You find yourself...elsewhere.
*** Find Hideous Face ***
at the face, place eye in socket
place tongue in hole
A strange howl erupts from the hideous face! The hideous face vanishes, leaving a mirror in it's place!
go portal, find dragon
kill dragon & the ancient tapestry
after killing the ancient tapestry, it will become a shreaded tapestry go tapestry when you are ready for the mage...
*** Kill the Dark Mage***
You gain 4,000,000 experience! Cackling insanely the dark mage says to you, "I Zanthus will not be stopped by pathetic worms like you. Hurry now back to Silvermere, for soon the town shall be plunged in the grip of Death!" He vanishes within the portal, laughing with glee. The yellow portal of bone beckons you on, the crushing defeat of failure weighing upon you, feeding your need for revenge.
*** Rest up, and Enter Portal ***
Kill Zanthus the Lich You gain 4,000,000 experience!
go portal once more and... You step near the portal, and are suddenly consumed by it! Cold, chilling numbess surrounds you. All is black, and you feel as if you are in a vaccuum that is devouring your soul. Suddenly you are high above in the air, overlooking a city that looks ......hauntingly familiar.....yet this city is none like you have seen before, full of corruption and death. A horrid stench rises up causing you to choke and gag.... Something is pulling at you, tugging at your life strings! You feel yourself drawn to the far side, the eastern side, but it's not where it would be! You descend rapidly towards it and yet abruptly come to a halt. A great tug of war ensues over you, and you find yourself flung backwards through the streets. A loud thud drops you in the middle, but no one seems to notice..... To the south you see a dark, wretched tower, rising over the city like a skeletal finger. East is a gargantuan fortress of blackness. North is a land filled with the poor, the plagued and the wretches. You are certain now you have never been here, and yet the buildings tug at your mind. Unexpectadly you are surrounded by black armoured men, with skulled great helms, and cruel weapons....then a portal appears, causing them to snarl and back away! You are sucked in and then.... A plane of black surrounds you, only a single silver light draws your notice. Without thought you are at the source. It is the Timelord! Yet it is not. Various differences are about him, before you can contemplate further his voice echoes in your mind: "Spare your curiousity for what you have just witnessed. Too soon you shall experience it personally. Destiny is taking more control now, and the master of the pawn that was Zanthus is moving again. You however are no pawn, your path must be chosen, if you do not pick, Destiny shall pick for you. Such is the way of things. Forces must be aligned for the next Great Struggle. You shall be in it whether where you have been, or where you can go. The struggle of the Three shall continue, until the cycle of this re alm ends. Yet many strive to ruin it, in their interest. Zanthus was only the first, many shall come after...." He nods his head. "Go now, wait for the next challenge." And then, you are somewhere else....
Pier Also here: boatman. Obvious exits: north, south
*** Return to Grey lord with the KNOWLEDGE you found ***
ask the knowledge
You feel the Grey Lord's impassive gaze upon you... You quietly inform the Grey Lord of your travels to Arlysia, contact with the ancient gypsy, and eventual knowledge gained from Maxmillion concerning the prophecy which Zanthus prepared. He takes all of this in with his same impassive stare, showing nothing of emotion. Finally you speak of your failed attempt at destroying the newly created Lich. You note with some distress the slight frown that approaches on the neutral one, before it quickly vanishes. Finally his voice is heard in your mind, A piece of grey silk appears before you, covering something which seems to expand and contract, the Grey Lord signals you to take it and you grasp the silk and place it in your inventory. You turn back to him only to see him wave you away. His voice faintly echoing in your skull..
(http://www.mudinfo.net/viewtopic.php?p=23#p23)
Warrior, Paladin, Ninja, Ranger:
#: 1584, Name: Flamemasher, Type: 1H Blunt, Damage: 19-41, Speed: 2400, LVL: 50, Str: 0, Enc: 190, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 25
>> Abilities: Magical +5, Rfir +25, LoyalItem, AC, NeutralOnly -- Casts: [ice freezes, Damage 5 to 15, 25%]
#: 1585, Name: paired dragonblades, Type: 2H Sharp, Damage: 26-64, Speed: 3500, LVL: 50, Str: 60, Enc: 250, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 25.71
>> Abilities: Magical +5, LoyalItem, Rcol +25, Rfir +25, Rlit +25, NeutralOnly -- Casts: [fire burns, Damage 5 to 15, 25%], [ice freezes, Damage 5 to 15, 25%]
#: 1586, Name: sapphire chakram, Type: 1H Sharp, Damage: 14-40, Speed: 2100, LVL: 50, Str: 60, Enc: 160, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.71
>> Abilities: Magical +5, LoyalItem, Alter HP +150, Rlit +25, NeutralOnly -- Casts: [lightning shocks, Damage 5 to 15, 25%]
Missionary, Thief, Bard, Warlock, Gypsy:
#: 1590, Name: Windblade, Type: 1H Sharp, Damage: 14-36, Speed: 2000, LVL: 50, Str: 60, Enc: 50, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25
>> Abilities: NeutralOnly, Magical +5, LoyalItem, Rlit +25 -- Casts: [frost hits, Damage 2 to 8, 25%]
#: 1591, Name: petrified mace, Type: 1H Blunt, Damage: 17-35, Speed: 2200, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 23.64
>> Abilities: NeutralOnly, LoyalItem, Magical +5, BsMinDmg +20, ResistStone +25 -- Casts: [knockdown, Accuracy -5, AC -10, HoldPerson +1, Dodge -20, for 4 rounds, 20%]
#: 1592, Name: acid slasher, Type: 1H Sharp, Damage: 12-37, Speed: 1900, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.79
>> Abilities: LoyalItem, NeutralOnly, Magical +5, BsMinDmg +20, ResistWater +25 -- Casts: [acid sears, Damage 5 to 15, 20%]
Cleric:
#: 1587, Name: Frosthand, Type: 1H Blunt, Damage: 20-36, Speed: 2200, LVL: 50, Str: 60, Enc: 120, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 25.45
>> Abilities: Magical +5, LoyalItem, Rcol +25, NeutralOnly -- Casts: [ice freezes, Damage 5 to 15, 33%]
#: 1588, Name: stone warhammer, Type: 1H Blunt, Damage: 22-40, Speed: 2400, LVL: 50, Str: 60, Enc: 200, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 25.83
>> Abilities: Magical +5, LoyalItem, ResistStone +25, NeutralOnly -- Casts: [rocks shred, Damage 5 to 15, 100%]
#: 1589, Name: hammers of balance, Type: 2H Blunt, Damage: 24-58, Speed: 3000, LVL: 50, Str: 60, Enc: 250, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 27.33
>> Abilities: Magical +5, Quality +100, NeutralOnly, LoyalItem, Rlit +25, ResistStone +25 -- Casts: [purified, Damage 10 to 15, 100%], [hellfire burns, Damage 5 to 30, 100%]
Mystic:
#: 1593, Name: staff of scales, Type: 2H Blunt, Damage: 5-28, Speed: 1865, LVL: 50, Str: 60, Enc: 100, AC: 1/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 17.69
>> Abilities: Magical +5, LoyalItem, Alter HP +50, NeutralOnly, Dodge +10
#: 1594, Name: jeweled dirk, Type: 1H Sharp, Damage: 4-20, Speed: 1700, LVL: 50, Str: 60, Enc: 65, AC: 0/0, Acc: 0, BS: 10, Limit: 0, Dmg/Spd: 14.12
>> Abilities: Magical +5, NeutralOnly, LoyalItem, HPRegen +50, BsMinDmg +20, BsMinDmg +15
Witchunter:
#: 1595, Name: MagiRavager, Type: 2H Sharp, Damage: 30-69, Speed: 3400, LVL: 50, Str: 100, Enc: 400, AC: 2/0, Acc: 0, BS: -10, Limit: 0, Dmg/Spd: 29.12
>> Abilities: LoyalItem, NeutralOnly
#: 1596, Name: vorpal cutlass, Type: 1H Sharp, Damage: 21-47, Speed: 2600, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 10, BS: 0, Limit: 0, Dmg/Spd: 26.15
>> Abilities: Quality +1000, LoyalItem, NeutralOnly
#: 1597, Name: jeweled maul, Type: 2H Blunt, Damage: 30-60, Speed: 3100, LVL: 50, Str: 90, Enc: 200, AC: 2/0, Acc: 0, BS: -10, Limit: 0, Dmg/Spd: 29.03
>> Abilities: NeutralOnly, LoyalItem, Crits +5 -- Casts: [mana dead, HealMana -20 to -10, for 10 rounds, 35%]
Mage:
#: 1038, Name: prismatic beam, Short: prbe, Magery: Mage-3, LVL: 50, Mana: 50, Diff: -110
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 145 to 690, EndCast [pris effect, EndCast [{yellow beam, Slowness +200, Accuracy -10, for 10 rounds} OR {violet beam, Confusion +15, EvilInCombat, for 10 rounds} OR {black beam, Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 10 rounds} OR {red beam, MaxDamage -5 to -1, Accuracy -5 to -1, for 10 rounds} OR {green beam, Poison 10 to 18, for 10 rounds}]], NeutralOnly
#: 1046, Name: protective shell, Short: prsl, Magery: Mage-3, LVL: 50, Mana: 25, Diff: -100
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): DR +5, AC +20, NeutralOnly, M.R. +30, for 55 rounds -- RemovesSpells(mageshield, ethereal shield)
#: 1074, Name: prismatic blast, Short: pbla, Magery: Mage-3, LVL: 50, Mana: 75, Diff: -120
>> Target: Full Attack Area -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 200 to 450, EndCast [pris effect, EndCast [{yellow wave, Slowness +200, Accuracy -10, for 5 rounds} OR {violet wave, Confusion +15, EvilInCombat, for 5 rounds} OR {black wave, Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 5 rounds} OR {red wave, MaxDamage -5 to -1, Accuracy -5 to -1, for 5 rounds} OR {green wave, Poison 10 to 18, for 5 rounds}]], NeutralOnly
Druid:
#: 1047, Name: boulder, Short: boul, Magery: Druid-3, LVL: 50, Mana: 45, Diff: -110
>> Target: Monster or User -- Attack Type: Stone -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 135 to 620, NeutralOnly
#: 1062, Name: barbskin, Short: barb, Magery: Druid-3, LVL: 50, Mana: 35, Diff: -90
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): DamageShield +8 to +12, DR +5, AC +10, Shock +2877, NeutralOnly, for 80 rounds -- RemovesSpells(barkskin, barkskin, stoneskin, glacial skin)
#: 1112, Name: earthbind, Short: ebin, Magery: Druid-3, LVL: 50, Mana: 30, Diff: -90
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): HPRegen +25 to +35, ManaRgn +25 to +35, NeutralOnly, for 80 rounds
Priest:
#: 1060, Name: priestly benediction, Short: prbe, Magery: Priest-3, LVL: 50, Mana: 50, Diff: -140
>> Target: User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Heal 10 to 17, NeutralOnly, for 10 rounds
#: 1096, Name: balanced word, Short: word, Magery: Priest-3, LVL: 50, Mana: 8, Diff: -100
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 25 to 100, EndCast [balanced word, (@lvl 50): Damage(-MR) 25 to 100, NeutralOnly], NeutralOnly, x5 times/round
#: 1099, Name: balanced sight, Short: bals, Magery: Priest-3, LVL: 50, Mana: 45, Diff: -130
>> Target: Full Party Area -- Attack Type: Normal -- LVL Gain Cap: 60 -- (@lvl 50): RoomIllu +200, Percep +50, NeutralOnly, for 130 rounds