From MMB:
From MudVille:
From MudCentral:
Reward Update, as of v1.11o:
From MMB:
Ask Chancellor Annora head (You're suppose to ask her head? What are you trying to say, Lance?) (don't need to be in the room for Goru-Nezar's death - just get the head one way or another)
From MudVille:
Rewards: All classes get 100,000 experience.
Individual class rewards:
Bard: +1 stealth , +5 bs damage , +4 mana
Cleric: +1AC, +6 mana
Druid: +1 SC, +10 mana
Gypsy: +2 stealth, +2 bs damage, +4 mana
Mage: +1 SC, +10 mana
Missionary: +stealth, +bs damage, +mana
Mystic: +max damage, +stealth, +bs damage
Ninja: +6 stealth, +12 bs
Paladin: +1 max damage
Priest: +1SC, +10 mana
Ranger: +6 stealth, +13 bs
Thief: +2 stealth, +10 bs
Warlock: +AC, +4 mana
Warrior: +1 max damage
Witchunter: +1 max damage
From MudCentral:
Talk with Chancellor Annora after you have completed the 1st Good Quest. (ask Annora missions) She will tell you that she needs you to fetch her the head of the evil demon lord, Goru-Nezar. So gather up some buddies. (Four or five Lvl 25+ at least) Fight your way through the Ironwood forest and into the Ancient Ruins. Locate the Goru-Nezar, lop off his head and return to Chancellor Annora. (ask annora head - of course you realize this is easier said than done.) If sucessfull you should get a Status increase and 100k exp.
Updated 12/13/17 from Ravyn--
Updated 4/13/16 from Splat--
You will receive a gold chest to open and 500,000 Experience.
From MMB:
From MudVille:
added 3/5/16: you ask annora SUCCESS, not reward
Update 2016 from syntax: There are no quest flags changed from the time you complete the 3rd align quest up until you kill the DP. While the steps below help you get to the Dark Phoenix, all you actually need to do after completing the 3rd quest (internal quest flag wise), is be in the room when the DP dies.
Updated 12/13/17 from Ravyn--
From MudVille:
Items you need before you start this quest:
From MudCentral:
Items required to complete this quest are:
Fifth Good quest rewards: http://www.mudinfo.net/viewtopic.php?f=13&t=6&p=16#p16
Updated 12/2017 from Ravyn/Redhawk--
From MMB:
From MudCentral:
Well I have read many of the posts here and it seems many people are
having a hard time with this quest, myself included. So I decided to not
hoarde info, I play on a non-pvp board so blame that. Some of the info is
gonna be incomplete as silly me did not cut and paste every detail. Point in
fact I may have done some out of order (sigh), so I am gonna post what seems
to be the worst part for everyone. The Maus.
Here are a few tips first though.
Bring a healer, actually if you can bring 2.
Bring a couple room casters
Hit hard and dodge alot.
Some of these rooms are very nasty btw.
Anywho, if ya are lvl 20 and try this don't cry about it you've been told be
HIGH lvl first. I took a lvl 50 and a lvl 48 and we made it, but it hurt,
ALOT.
In order to get to this point you have to talk to Annora, the Pastor the
Inquisitor and the Ghost in the White Forest. From there here it goes.
To the graveyard east of the town. Go to center of the graveyard and push
button at the warrior statue to enter the mausoleum. You have to run to the
south most room and twist the sword then move jaw, now run to northernmost
room to twist sword and move jaw. Then run back to the altar room and see
your secret entrance to the east.
Now comes the fun part. These rooms are VERY dark. Nekojin with carved ivory
and skull mask could not see. Although adding a moonlamp to the mix did
brighten things up a bit. Now to give you an idea as to what is in there
here is a cap of it:
Treasure Room
Dust chokes the air here, thick as fog. Though it is hard to see clearly in this room it is plain to see the many treasures that have laid here undisturbed for ages. It is hard to say who it used to belong to, but you are reminded of the many stories of stealing from hallowed ground.
You notice adamantite chest, silver box, large black gem, oak chest here. Also here: stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, fierce stitched zombie, small stitched zombie, stitched zombie, large stitched zombie, large stitched
zombie, nasty stitched zombie, stitched zombie, small stitched zombie.
Obvious exits: southwest
Don't bother with the chests, they are immobile. I just grabbed the gem,
hopefully that was the right step.
Upon leaving the room to the sw you get hit by a very nasty trap also.
Near instant regen too.
Now go back and I simply twisted all options on both of the statues the
sword, the jaw and the hand. If you do the south first then do the north
then go s,s,nw,sw,sw,sw,s,s,s then take the secret stairs down to the 2nd
lvl.
On this level it is actually very easy, the map is almost identical to the
1st floor but reversed and upside down. Hre are step by step direction for
this level.
S,ne,ne,e,e,se,se,sw,sw,e,search n, n,n,w,w, push eye (or twist sword) then
e,e,e,e and then push eye (or twist sword) Now run like a bat outta hell to
the southern end, head east and then north to find the stairs down.
The labby level. I don't want ot totally ruin it but anyways you have to
navigate the labby to get to the riddle:
Lose this and become nothing,
Use this and do everything,
Love this and know joy,
Hate this and know despair,
No matter what you do,
It does not matter in the end.
Answer is life.
Next riddle:
It is defeated with a blow,
It is dashed with a sigh,
Lose this down here,
and surely you will die.
Answer is light
Next riddle:
Blind to pain,
to sorrow,
to trust,
followed by fear,
betrayal,
mistrust,
spawned by love,
by sickness,
by sunshine.
Answer is hate
Next riddle:
We have met, though not directly,
I have visited some you know, and some you don't.
But I have yet to visit you.
When we meet, it will be sweet, and
it shall be the last thing you see.
Answer is death
After this you will find the Big O guy, he is tough and has plenty of
friends with him. After you kill him he drops some nifty items, no idea what
they do though:
Sword of Ozirnom
Bleeding Main-Gauche
Some other stuff too.
Now at this point you exit the game and log back in, you are at the top of
the maus.
***NOTE*** If you redo the statues to get to the treasure room there is
another gem here. Guess what you can grab it and now have TWO loyal cursed
items on ya (yeah yeah yeah I was dumb to grab em lol).
This is as far as I've gotten. For some reasons the old hermit didn't want
my gift (bastard) and the pastor just prays when I ask him about the gem. So
if anyone knows what I missed or need to do please tell.
Warrior, Paladin, Ninja, Ranger:
#: 1497, Name: anointed morningstar, Type: 1H Blunt, Damage: 15-39, Speed: 2000, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 27
>> Abilities: Magical +5, BsMinDmg +20, ProtEvil +10, LoyalItem, GoodOnly -- Casts: [purified, Damage 10 to 15, 25%]
#: 1498, Name: diamond longsword, Type: 1H Sharp, Damage: 16-40, Speed: 2200, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.45
>> Abilities: Magical +5, ProtEvil +10, GoodOnly, LoyalItem -- Casts: [purified, Damage 10 to 15, 25%]
#: 1499, Name: Holy Wrath and Righteous Fury, Type: 2H Sharp, Damage: 24-65, Speed: 3500, LVL: 50, Str: 50, Enc: 200, AC: 0/0, Acc: 0, BS: -10, Limit: 0, Dmg/Spd: 25.43
>> Abilities: Magical +5, LoyalItem, ProtEvil +10, GoodOnly -- Casts: [purified, Damage 10 to 15, 25%]
Missionary, Thief, Bard, Warlock, Gypsy:
#: 1505, Name: diamond scimitar, Type: 1H Sharp, Damage: 15-33, Speed: 2000, LVL: 50, Str: 60, Enc: 125, AC: 1/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24
>> Abilities: LoyalItem, ProtEvil +15, BsMaxDmg +25, Magical +5, GoodOnly -- Casts: [lacerate, Damage 4 to 8, AffectsLivingOnly, for 15 rounds, 100%]
#: 1506, Name: Solarblade, Type: 1H Sharp, Damage: 16-35, Speed: 2100, LVL: 50, Str: 75, Enc: 125, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24.29
>> Abilities: Magical +5, ProtEvil +15, RoomIllu +100, BsMinDmg +30, GoodOnly, LoyalItem -- Casts: [sunsword, Damage 6 to 30, 25%]
#: 1507, Name: moonstone rod, Type: 1H Blunt, Damage: 15-35, Speed: 1900, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 26.32
>> Abilities: LoyalItem, BsMinDmg +20, GoodOnly, BsMaxDmg +20, Dodge +5, ProtEvil +15, Magical +5 -- Casts: [purified, Damage 10 to 15, 25%]
Cleric:
#: 1500, Name: spiritual warhammer, Type: 1H Blunt, Damage: 18-36, Speed: 2100, LVL: 50, Str: 60, Enc: 150, AC: 1/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.71
>> Abilities: Magical +5, LoyalItem, ProtEvil +10, GoodOnly -- Casts: [purified, Damage 10 to 15, 33%]
#: 1501, Name: white gold flail, Type: 1H Blunt, Damage: 20-37, Speed: 2300, LVL: 50, Str: 60, Enc: 130, AC: 2/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24.78
>> Abilities: Magical +5, ProtEvil +10, LoyalItem, GoodOnly -- Casts: [purified, Damage 10 to 15, 33%]
#: 1502, Name: great mithril battle-hammer, Type: 2H Blunt, Damage: 22-55, Speed: 2800, LVL: 50, Str: 60, Enc: 250, AC: 0/0, Acc: 5, BS: -10, Limit: 0, Dmg/Spd: 27.5
>> Abilities: Magical +5, ProtEvil +10, GoodOnly, LoyalItem -- Casts: [purified, Damage 10 to 15, 25%], [knockdown, Accuracy -5, AC -10, HoldPerson +1, Dodge -20, for 4 rounds, 25%]
Mystic:
#: 1508, Name: Angel's talon, Type: 1H Sharp, Damage: 4-18, Speed: 1500, LVL: 50, Str: 30, Enc: 65, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 14.67
>> Abilities: Magical +5, LoyalItem, ProtEvil +15, PunchDmg +3, KickDmg +3, GoodOnly, JumpKDmg +3, BsMinDmg +15
#: 1509, Name: white oaken staff, Type: 2H Blunt, Damage: 3-26, Speed: 1500, LVL: 50, Str: 30, Enc: 100, AC: 5/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 19.33
>> Abilities: Magical +5, Dodge +10, LoyalItem, ProtEvil +15, GoodOnly
Witchunter:
#: 1510, Name: obsidian trident, Type: 2H Sharp, Damage: 27-66, Speed: 3000, LVL: 50, Str: 60, Enc: 200, AC: 2/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 31
>> Abilities: GoodOnly, LoyalItem
#: 1511, Name: Demonslayer, Type: 1H Sharp, Damage: 19-45, Speed: 2400, LVL: 50, Str: 60, Enc: 100, AC: 0/0, Acc: 0, BS: 15, Limit: 0, Dmg/Spd: 26.67
>> Abilities: BsMinDmg +10, GoodOnly, LoyalItem
#: 1512, Name: Judicator, Type: 2H Blunt, Damage: 30-62, Speed: 3400, LVL: 50, Str: 60, Enc: 400, AC: 2/0, Acc: 6, BS: -10, Limit: 0, Dmg/Spd: 27.06
>> Abilities: LoyalItem, GoodOnly, Crits +3 -- Casts: [mana dead, HealMana -20 to -10, for 10 rounds, 20%]
Mage:
#: 1004, Name: manashield, Short: mans, Magery: Mage-3, LVL: 50, Mana: 25, Diff: -100
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): DR +5, AC +15, GoodOnly, Dodge +15, for 55 rounds -- RemovesSpells(mageshield, ethereal shield)
#: 1018, Name: chain lightning, Short: chai, Magery: Mage-3, LVL: 50, Mana: 75, Diff: -120
>> Target: Full Attack Area -- Attack Type: Lightning -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 270 to 525, GoodOnly
#: 1063, Name: comet, Short: come, Magery: Mage-3, LVL: 50, Mana: 16, Diff: -120
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 50 to 250, GoodOnly, x3 times/round
Druid:
#: 1003, Name: frozen spike, Short: fspk, Magery: Druid-3, LVL: 50, Mana: 45, Diff: -110
>> Target: Monster or User -- Attack Type: Cold -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 135 to 620, GoodOnly
#: 1042, Name: glacial mist, Short: gmst, Magery: Druid-3, LVL: 50, Mana: 60, Diff: -130
>> Target: Full Attack Area -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): Damage 5 to 20, Confusion +10, Slowness +100, Crits -5, Rfir +10, EvilInCombat, GoodOnly, for 11 rounds
#: 1043, Name: close wounds, Short: clwo, Magery: Druid-3, LVL: 50, Mana: 25, Diff: -75
>> Target: Self or User -- Attack Type: Normal -- LVL Gain Cap: 60 -- (@lvl 50): Heal 16 to 50, GoodOnly
Priest:
#: 1005, Name: exalted word, Short: word, Magery: Priest-3, LVL: 50, Mana: 8, Diff: -110
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 25 to 110, EndCast [exalted word, (@lvl 50): Damage(-MR) 25 to 110, GoodOnly], GoodOnly, x5 times/round
#: 1059, Name: divine healing, Short: dihe, Magery: Priest-3, LVL: 50, Mana: 50, Diff: -140
>> Target: User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Heal 65 to 195, GoodOnly
#: 1098, Name: angelic halo, Short: halo, Magery: Priest-3, LVL: 50, Mana: 45, Diff: -130
>> Target: Self or User -- Attack Type: Normal -- LVL Gain Cap: 60 -- (@lvl 50): RoomIllu +300, GoodOnly, for 130 rounds