Witchunters are a breed of elite warriors who have taken a vow to destroy all magical enemies. They will use no magical weapons, Armor or items, and will only grudgingly accept beneficial spells being cast on them. They are trained from birth to be ferocious and efficient fighters, and will give no quarter when faced with an enemy spell-caster. During their training to become Witchunters they develop a strong anti-magic aura, which interferes with spells being cast on them. This is due to their near-fanatical focus and their strong willpower. They will use any non-magical weapon, but will wear no Armor heavier than Scale because they favor quick, complex attacks that heavy Armor will not permit.
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| Witchunter EXP: 130% |
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| Witchunters are a breed of elite warriors who have taken a vow to destroy |
| all magical enemies. They will use no magical weapons, armour or items, |
| and will only grudgingly accept beneficial spells being cast on them. |
| They are trained from birth to be ferocious and efficient fighters, and |
| will give no quarter when faced with an enemy spell-caster. During their |
| training to become Witchunters they develop a strong anti-magic aura, |
| which interferes with spells being cast on them. This is due to their |
| near-fanatical focus and their strong willpower. They will use any non- |
| magical weapon, but will wear no armour heavier than Scale because they |
| favour quick, complex attacks that heavy armour will not permit. |
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| HP/Level: 6-10 Magic: None Combat: 5 Weapons: Any Armour: Scale |
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| Abilities: Extra Magic Resistance, No Magic Items. |
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Dark-elf, Elf, Halfling, Goblin, Nekojin
If you want to add a little excitement and a challenge to your witchunter make them a sneaker. Honestly they won't sneak all that great till they start to reach higher levels. You might even get a funny looks and comments by admitting that your a sneaking witchunter. But stealth in the vortex has a huge advantage over the non sneakers, let alone the back stabs at higher levels that can kill off most spell casters weg, and thats what being a witchy is all about. Mwhahahahahaaa!!!! Right Cecil & Smoke. Best choices are Dark-elf, or Nekojin.
Stat Suggestions (In order of raise)
Health = get this to 70 first
Agility = raise it 10-20, should be easy to to adds little stealth and dodge
Strength = get to 80, hardest stat of sneakers to raise besides health but most important, improves stealth and bs, besides being able to carry more armour
Intel = raise to 50, improves stealth, and crits
Charm = raise to 50, improves stealth, crits and dodge
Health = max this next, get lots of hps, Mwhahaha!!!
Agility = raise to 90 or so, swing more and dodge more, also improve stealth tremendously
Strength = max it, hit harder and carry more armour
Intel = raise to 100 or max, makes you start crit-ing everwhere and improves stealth
Agility = max this
Charm = raise to 90, improves stealth, and you'll notice you'll get hit much less
Wisdom = raise this only after every stat is at least 80
Name: Sneaky Witchy
Race: Dark-Elf Exp: 408142428
Class: Witchunter Level: 48
Hits: 540/540 Armour Class: 51/4
Strength: 90 Agility: 120
Intellect: 120 Health: 90
Willpower: 30 Charm: 82
Perception: 87
Stealth: 118
Martial Arts: 51
MagicRes: 82
Once you get to lvl 45 your stealth will really be in full effect but only count on having 115 stealth fully armoured at level 51.
Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Guant
Do you like stomping on the local mages and having priests for breakfast while laughing in their face. Some of the easiest characters to build are non sneaking witchies they level faster than almost any other character. With lots of HP and pure fighting power witchies are a deadly combination. You don't have to worry about limited items and you can fight better than anyone. Or if you just want to have an excuse to terrorize the realm.
Stat Suggestions (In order of raise)
Name: Some Witchy
Race: Kang Exp: 1584299251
Class: Witchunter Level: 60
Hits: 780/780 Armour Class: 89/12
Strength: 120 Agility: 90
Intellect: 90 Health: 110
Willpower: 110 Charm: 85
Perception: 94
Martial Arts: 42
MagicRes: 147
Listed from best choices to last resort