This is the skill of sneaking and concealment. A character with this skill can lurk in wait, concealed in the shadows of the room by typing [HIDE]. This can be used for a backstab. Also, you can sneak into a room by typing [SNEAK] and then moving. If you are lucky, no-one will see you, and then you can try to [HIDE] immediately or backstab some unfortunate person. A hiding character lurks in the shadows, and cannot be seen at all provided a stealth check is passed. Only when someone uses the [SEARCH] command will the hider be found. Neither [SNEAK] nor [HIDE] may be used while in combat. These two commands provide effective ways to avoid combat, but when used in conjunction with the [BACKSTAB] command, allow the stealthy character to attempt devastating surprise attacks. [BACKSTAB] may be attempted after a successful sneak roll, or while hidden, and if successful will do massive damage to the target. Not all weapons may be used to backstab with, as some are either too big or heavy, or both. A target with high perception or AC will prove to be a difficult target.
Anyone with the Traps skill is proficient in finding and disarming traps. Normally anyone can find a trap by searching, but someone with the Traps skill has a much higher chance. Also, a traps expert can attempt to disarm any trap he finds.
This is the skill of unlocking locked doors. Some doors cannot be picked, and some are harder to pick than others. Once a door is successfully unlocked with this skill, it may be opened quite easily (unless there is a trap also!). Most locks are specially enchanted so that they will re-lock after a certain amount of time, so don't get yourself stuck anywhere.
The type and level of magic use the character has. The type of magic 'Mage, Druid, etc...' is self-explanatory. A magic level of 1 indicates minor magical abilities 'i.e.. Priest-1'. A magic level of 2 is average magical skill, and a magic level of 3 shows excellent magical powers. Kai powers are a Mystic's mental powers, and a Mystic will gain new ones as he gets more experienced.
Robbing someone is a difficult skill, especially if the foe is not just another mark. Thievery is the ability to steal cash or items (non-equipped) from a character. A successful Thievery attempt will either gain you one item, or a substantial amount of cash from the target's money pouch. Characters with this ability may attempt to rob other users of their hard-earned items and currency. The following commands may be used:
[ROB] [USER]
[ROB] [USER] of [ITEM] or [CURRENCY]
Everyone leaves a trail behind them while travelling around, even while sneaking. With this skill, it is possible to track someone wherever he goes. It is quite useful in setting up ambushes, to see if the target has passed nearby recently. This useful skill allows you to follow the trail of another character. When used, the tracking skill will tell you whether or not the character has passed through the room you are in, and what direction he was headed, useful if you are hunting someone, or to find out where someone has been so you can run in the opposite direction!
Extra Magic Resistance: WitchHunters have an increased Magic Resistance due to their intensive training.
No Magic Items: As a result of their vows, WitchHunter can not, and would not ever use magic items.